Open35
#27 Rename Stables to Factions
Med
#119 [SUS-01] Suspension data model — table, types, repository
Med
0/12
#120 [SUS-02] Suspension policy / service layer (rules engine)
Med
0/8
#121 [SUS-03] Admin no-show mark / unmark handlers
Med
0/5
#122 [SUS-04] Admin manual-suspension handlers (CRUD)
Med
0/6
#123 [SUS-05] Status endpoints — my-status + admin list
Med
0/7
#124 [SUS-06] Attendance auto-removes one no-show mark
Med
0/5
#125 [SUS-07] Enforce suspension on sign-up, claim-spot, and check-in
Med
0/7
#126 [SUS-08] Season-end cleanup of season-scoped bans
Med
0/5
#127 [SUS-09] Frontend `suspensionsApi` + types
Med
0/6
#128 [SUS-10] Admin panel — Manage Suspensions
Med
0/6
#129 [SUS-11] EventDetail — per-player no-show toggle
Med
0/7
#130 [SUS-12] User-facing status banner + profile indicator
Med
0/7
#131 [SUS-13] Notifications (mark added, suspended, lifted)
Med
0/9
#132 [SUS-14] Localization (English + German)
Med
0/6
#133 [SUS-15] Wiki articles (admin guide + user FAQ, EN + DE)
Med
0/7
#134 [SUS-16] Seed data + end-to-end verification
Med
0/19
#135 [DRK-01] Submission data model — table, types, repository
Med
0/9
#136 [DRK-02] Submission state machine + policy module
Med
0/11
#137 [DRK-03] Submit handler — create submission (both modes)
Med
0/3
#138 [DRK-04] Participant confirm + dispute handlers
Med
0/5
#139 [DRK-05] Submitter withdraw handler
Med
0/3
#140 [DRK-06] Admin approve + reject handlers
Med
0/4
#141 [DRK-07] Promotion service — submission → real Match
Med
0/4
#142 [DRK-08] List + get endpoints (mine, awaiting-me, admin queue, by-id)
Med
0/6
#143 [DRK-09] Lifecycle notifications
Med
0/5
#144 [DRK-10] Frontend `submissionsApi` + types
Med
0/5
#145 [DRK-11] Submit form ("Report a match")
Med
0/3
#146 [DRK-12] Awaiting-confirmation inbox + actions
Med
0/4
#147 [DRK-13] Submission detail / timeline page
Med
0/3
#148 [DRK-14] Admin review queue
Med
0/4
#149 [DRK-15] Localization (EN + DE) + wiki articles
Med
0/9
#150 [DRK-16] Seed data + end-to-end verification
Med
0/21
#152 [IMP-02] User availability on profile + display on booking screen
Med
0/23
#153 [WRS-01] Per-season wrestler-change limit (admin-configurable, global)
Med
0/25
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Done66
#1 Data model foundation
Med
0/9
#157 [RIV-23] `POST /matches/{matchId}/ratings` — submit rating (atomic recompute)
Med
0/10
#156 [RIV-22] Match aggregate fields + `starRating` semantics change
Med
0/6
#155 [RIV-21] Heat policy module — pure function + unit tests
Med
0/7
#161 [RIV-27] Extend `matchesApi` + `rivalriesApi` for ratings & MOTN
Med
0/4
#163 [RIV-29] Read-only half-star display + count, threaded through match views
Med
0/7
#162 [RIV-28] Half-star rating picker (submit + locked post-submit)
Med
0/8
#160 [RIV-26] Rivalry heat recompute on rating + one-time backfill
Med
0/6
#164 [RIV-30] GM-only MOTN toggle on completed matches + remove from `MatchResultForm`
Med
0/7
#165 [RIV-31] Rivalry heat display: 5-tier scale + new badge styles
Med
0/6
#167 [RIV-33] Seed-data updates + end-to-end verification
Med
0/16
#166 [RIV-32] i18n strings (en + de) + wiki articles
Med
0/8
#158 [RIV-24] Surface `userHasRated` + `userRating` on match payloads
Med
0/6
#16 Localization (English + German)
Med
#159 [RIV-25] Remove MOTN from `recordResult` + new `PUT /matches/{matchId}/motn`
Med
0/6
#9 Rivalry Detail shell + Overview tab
Med
#19 End-to-end verification & release readiness
Med
#15 Routing, nav, Dashboard surface
Med
#12 Detail tab: Messages (with audience toggle, polling, optimistic UI)
Med
#10 Detail tabs: Match History, Future Matches, Promos
Med
#2 Core CRUD handlers + dispatcher + serverless events
Med
0/9
#11 Detail tab: Notes & Plans
Med
#8 Rivalries Hub page
Med
#7 Frontend API service layer
Med
#13 Request a Rivalry form (2-step)
Med
#6 Cross-feature integration (matches, promos, notifications)
Med
#5 Rivalry notes backend (storyline + plans, role-based visibility)
Med
#14 Admin Rivalries moderation panel
Med
#18 Seed data for local development
Med
#3 Rivalry activity feed handler
Med
#4 Rivalry messaging backend (post + list with audience filtering)
Med
#17 Wiki articles (English + German)
Med
#154 [RIV-20] MatchRatings table + repository (DynamoDB + InMemory)
Med
0/9
#151 [IMP-01] Show PSN ID on the match card slot row
Med
0/8
#30 [FAC-01] Rename stables → factions (UI surface)
Med
0/13
#52 [FAC-20] End-to-end verification & release readiness
Med
0/24
#49 [FAC-17] Localization (English + German)
Med
0/7
#38 [FAC-06] Faction direct messages — 1:1 between members backend
Med
0/6
#51 [FAC-19] Seed data for local development
Med
0/8
#36 [FAC-04] Messaging data model — channel + direct-message tables
Med
0/9
#39 [FAC-07] Faction stats aggregation backend
Med
0/6
#37 [FAC-05] Faction channel messages — post + list backend
Med
0/7
#41 [FAC-09] Extend `factionsApi` — messages, DMs, stats, schedule, promos
Med
0/8
#42 [FAC-10] Factions Hub — list page redesign
Med
0/9
#40 [FAC-08] Member-related queries — schedule + promos backend
Med
0/5
#43 [FAC-11] Faction Detail shell + Overview tab
Med
0/7
#45 [FAC-13] Faction Detail · Stats tab
Med
0/7
#44 [FAC-12] Faction Detail · Members tab
Med
0/8
#46 [FAC-14] Faction Detail · Schedule + Promos tabs
Med
0/8
#48 [FAC-16] Faction Detail · Manage tab
Med
0/5
#47 [FAC-15] Faction Detail · Messages tab
Med
0/9
#31 [FAC-02] Faction leader can remove members
Med
0/9
#32 [FAC-03] Faction leader can upload a faction image
Med
0/10
#73 [FAC-21] UI polish — gold-button contrast + DM partner avatars
Med
0/11
#95 [FAC-22] Fix faction record + suppress name header when banner is set
Med
0/10
#118 [FAC-23] Members tab — "Leave faction" button + shrink action-menu buttons
Med
0/13
#50 [FAC-18] Wiki articles — "What is a Faction?" + leader/member how-tos
Med
0/8
#29 Adam Copeland is able to be chosen by two different players
Med
#21 Locations aggregate + CRUD + bulk import + random-pick on event create
Med
#28 Allow Stable Leader to kick members from the group
Med
#22 Admin "Manage Locations" UI — single-record CRUD + bulk import
Med
#23 [MSL-01] Match slots — schema, scheduling-with-open-slots, claim/release endpoints
High
9/9
#24 [MSL-02] Match slots — admin "schedule with open slots" + player "claim a spot" UI
High
#26 [MSL-04] Claim flow — limit a wrestler to one claimed slot per event card
Med
#25 [MSL-03] Claim flow — prompt for main vs alternate wrestler, persist + display the choice
High
#20 [TTP-01] Tag-team wrestler personas — editable per-team wrestler names
Low